This is a reference to 2009’s Fat Princess for the PS3, developed by Titans Studios. The game was a twist on Capture the Flag where you feed your Princess cake to make her heavier, and thus harder for your opponents to steal. Further along the beach from the God of War easter egg is a giant Bot head. This is a reference to 2006’s LocoRoco for PSP, developed by SIE Japan Studio.

Artifact 1/2 “PSVR Processor Unit” – After jumping to the top of the wall, go to the right and pull the wire to reveal this artifact. Puzzle Piece 1/4 – Right at the start of the area, pull the wire on the right side to reveal this puzzle piece. Artifact 2/2 “DUALSHOCK 4 Wireless Controller” – From the location of puzzle piece 4, drop down to the right where you can see the line of coins and grab another monkey bar.

Collect Coins

Artifact 2/2 “PlayStation Mouse” – In the section where you are meant to jump across the clouds, instead of going towards the checkpoint you should jump onto the cliff ledges which lead higher up. From there you can climb up to the top section on the right to find this artifact. Puzzle Piece 2/4– In the area with the first blowing cloud, run against the wind to grab this puzzle piece. Puzzle Piece 4/4 – When you exit the caves and are out of the ship, drop down to the lower floor to find this puzzle piece underneath some glass. Artifact 2/2 “PS2 Memory Card” – Hold both triggers down fullying to puh yourself through the two purple spiderwebs to find this artifact on the other side. Puzzle Piece 3/4 – When you see the electrical hazards, continue to the right where you see the purple webs instead of continuing up.

Can I Play That?

Jump onto the lilypads, and leap across, but be careful not to fall in the frozen water as that’s lethal! goal 123 is a premium version of the PULSE 3D Wireless Headset that carries over its noise-cancelling tech, and has the same magnetic driver tech as the PULSE Explore earbuds. Its other addition is a boom arm microphone that can be used as an alternative to the DualSense’s microphone for voice chat.

At the Checkpoint overlooking the first mud pit, you’ll two a Bot with a Net looking for a Bot with a siren on its head hiding in a bush. This references 1999’s Ape Escape on PS1, made by SCE Japan Studio. Ape Escape is notable for being the first PlayStation game to require a Dual Analog/DualShock controller; you couldn’t play it using the launch gamepad.

Before you proceed, we recommend you play around with the D-Pad, which will cause Astro to perform four different dances through the four directions. Familiarize yourself with these, as you’ll need to remember them shortly. To find the special in Memory Meadow, head to the Gusty Gateway area.

Artifact 1/2 “Playstation Camera” – From the location of puzzle piece 2, you need to jump up to a set of handholds on the left side. Puzzle Piece 2/4 – When you reach the area with the monkey bars, you can reach this puzzle piece to the left side of the second one. Artifact 2/2 “Playstation Vita Game Pack” – After avoiding the large yellow barrel, go up the slope then directly left.

The game serves as a showcase for the DualSense controller’s features and functionality. We awarded the game a 9/10 in our Astro’s Playroom PS5 review, describing it as a “love letter to PlayStation”. Astro’s Playroom was the final game released by Japan Studio before their dissolution in April 2021. Team Asobi was formally spun-off into an independent studio within Sony’s PlayStation Studios in June 2021.

This zone’s suit is the Rocket Suit, which you control with the Adaptive Triggers and the SIXAXIS tilt controls. Every review comes from a verified owner of this game or item and is evaluated by a team of moderators. The game is free for all PS5 console users and is designed to be enjoyed by gamers and families alike.

While hunting for realistic depictions of PlayStation systems or spotting a robot wearing the costume of a beloved PlayStation mascot may stick out, it all feels of apiece with Astro’s charming overall design. Running at a smooth 4K 60fps, Astro’s world may not be massive and require huge draw distances or populate the screen with hundreds of enemies, but it’s certainly pretty. Natural environments come together with PS5 internal parts and other pieces of hardware in a beautiful blend of the environmental with the technological.

Go under the bridge and immediately on your right pull the exposed cable cords to grab a throwable canister with a net inside. Punch the shell to reveal a steering wheel, then stand in front of it push the Options button to bring up the map. Go to the far right corner of the beach, next to the building, on the opposite side of where the Gran Turismo Astro Bot is. Proceed through the stage as normal until you reach the first dynamite enemy.

And it might just be the ideal game to sell you on a PlayStation 5. This is a game many people might look past in their excitement to play one of the AAA launch titles for the PlayStation 5, but that would be a mistake. Astro’s Playroom is utterly charming, surprisingly deep and shows, more than many other titles, some of what makes the PS5 unique.

From the moment you boot up the demo, the game takes you through the DualSense. It takes you through the vibration, adaptive triggers, touchpad, motion sensor and microphone. But once you do dive in, there’s no shortage of joy that comes from how Team Asobi has translated in-game surfaces, objects, and movement into different DualSense sensations. As the PlayStation pack-in title for the PlayStation 5, Astro’s Playroom is a short and masterful experience.

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